
#ifndef __ASCLOADER_H__
#define	__ASCLOADER_H__

#include "ModelLoader.h"

class CAscLoader : public CModelLoader
{
public:
	CAscLoader()
	{
	}

	~CAscLoader()
	{
	}

	int LoadObject(CObj4d&		obj,		// pointer to object
					CVector4d*	pScale,		// initial scaling factors
					CVector4d*	pPos,		// initial position
					CVector4d*	pRot,		// initial rotations
					int			vertex_flags = 0);	

protected:

};

#endif